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Software development articles about design patterns implementation in C#.

Structural Patterns.




Design Pattern Proxy

Structural Design Pattern Proxy is a simple case for understanding and internal business logic of such tepmplate to correspond to the name of the subject. The "Proxy" means : sometimes the software application system architector needs to control the access to the object by envelope, which is a proxy in our case. In particular the real object may be the part of the envelope or some remote instance, anyway, the access to the object is controlled by the "proxy - envelope".

Let's try to implement this in C#.

 

   
  Proxy Design Pattern
C# implementation:

using System;

namespace proxy_pattern_sample
{
	abstract class Subject 
	{
		abstract public void Request();		
	}
	//----------------------------------
	// "RealSubject" 
	class RealSubject : Subject
	{
		override public void Request()
		{
			Console.WriteLine(
"Bang! The Request method at the RealSubject.."); } } //---------------------------------- // "Proxy" class Proxy : Subject { RealSubject rS; override public void Request() { if( rS == null ) rS = new RealSubject(); rS.Request(); } } //---------------------------------- //The simple client implementation class Proxy_Pattern_SampleClient { [STAThread] static void Main(string[] args) { Proxy p = new Proxy(); p.Request(); Console.Read(); } } }

Design Patterns. Proxy. C# Templates.



The results are below:


Bang! The Request method at the RealSubject..



 
   
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